#include "Globals.h"
#include "Vector.h"



struct TextureInfo
{
	TextureInfo():pTexture(NULL)
	{vtexCenter = D3DXVECTOR3(0,0,0);}
	IDirect3DTexture9*	    pTexture;
	D3DSURFACE_DESC         texDesc;
	D3DXVECTOR3             vtexCenter;
};

typedef Vector<TextureInfo*> TextureList;